3D Game Design
3D Game Design is a course focused on not only giving students the skills they
need to be a valuable member of a video game pipeline, but giving them the skills
required to create, package, and sell games that they make completely by themselves.
This course teaches the fundamentals in a variety of 3-dimensional genres.
(11 to 15 Year-Old)
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Intro to 3D Game Design
- Learning Unreal Engine 5
3D Game Design 1 teaches software tools, basic game formats, building mood, and the
impact of storytelling. Students will block out their games, add a start and end screen,
add animations, and textures. They will also learn digital character sculpting in ZBrush
for 3D Game Design 2.
Software: Sculptris, Zbrush, Unreal Engine 5
Hardware: Wacom Intuos Drawing Tablet
Prerequisites: Digital Illustration - Adobe Photoshop 3
Advanced 3D Game Design
Completing your Games
3D Game Design 2 teaches the importance of team participation, player
feedback/playtesting, constructing mechanics, importing 3D models, and
finishing/packaging a game. Students will be able to import their previous 3D models
into Unreal as characters. They can also add 2D art assets from Photoshop or previous
classes.
Software: Zbrush, Unreal Engine 5
Hardware: Wacom Intuos Drawing Tablet
Prerequisites: Intro to 3D Game Design
Digital Art - Independent Project
The class is for students who've finished Concept Art or Animation courses. They'll work on solo or group projects in either Concept Art or Animation, aiming for more ambitious creations. Alongside, they'll receive guidance personalized to their projects, helping them advance their skills further.
Prerequisite: Concept Art 4
Software: Adobe Photoshop
Hardware: Wacom Intuos Drawing Tablet